![]() In addition to his main firearm, Tesla can also sporadically pick up secondary weapons that have a limited number of charges and a slightly wider area of effect which, if deployed efficiently, will often wipe out or slow down any monsters in the immediate vicinity. These range from trusty basics such as the Tommy Gun, the Revolver, and the Shotgun, all the way to electrically charged prototypes such as the Rapid Tesla Gun, Gauss Assault Rifle, or Ball Lightning gun. Lovecraft's inter-dimensional takeover of Arkham occurs swiftly, and it's left to Tesla to visit each densely populated, often claustrophobic, arena-like level, and systematically wipe out the growing manifestation using the varied arsenal of weaponry he finds scattered about the landscape. It's fast, it's frantic, and to say that it gets ridiculously crowded on screen incredibly quickly is a massive understatement. Given that this all pre-dates the arrival of a certain well known masked crime fighter to Arkham by many years, it's left to Tesla to utilise the power of electricity along with a number of inventions of his own creation to take on the supernatural threat in a bid to restore normality.įirst impressions? Well, fans of old-school arcade games will be instantly reminded of Eugene Jarvis' seminal top-down blaster, Smash TV, with maybe an added pinch of Atari's classic Gauntlet tossed into the mix for good measure. Unfortunately Lovecraft doesn't cool down but instead summons forth Eldritch insanity, and extra planar chaos in its many tentacled and non-tentacled forms, on the city of Arkham, which very quickly starts to get out of control. pot, kettle, black) shortly before being ejected from the premises by a couple of nearby policemen who toss him into the cells to cool down. ![]() Lovecraft turns up, strangely kicks up a fuss about Tesla messing with things that he doesn't understand (err, hello. ![]() It all kicks off during one of Tesla's regular public appearances where he eagerly showcases his research on the potential benefits of harnessing the power of raw electricity. While the story isn't much to write home about, here it does enough to set up the titular characters as vehement antagonists, and even does a great job of utilising their respective bodies of work in what most might consider to be a fairly bizarre setting for a twin-stick shooter. It's a fact not lost on Finnish developer 10tons, whose latest endeavour in the field of co-ordinated digital thumb violence, Tesla vs Lovecraft, follows and expands the good work laid out by a pair of its previous titles, Crimsonland, and Neon Chrome. One of the many perks of owning a pair of opposable thumbs is that when they're not busy unscrewing lids off pickle jars, turning door knobs, or tying up shoelaces, they can be used during down time to play twin-stick shooters. In the opposing corner, taking point for the Supernatural realm, is HP Lovecraft, purveyor of gothic horror literature, all around merchant of fear, and the mastermind behind the Cthulhu mythos. Representing science is renowned Serbian-American electrical engineer and inventor par excellence, Nikola Tesla, best known for his pioneering research in alternating currents and wireless communication. Tesla vs Lovecraft takes two legendary heavyweights in their respective fields, and pitches them in the kind of grudge match that would no doubt be a top grossing pay-per-view event if it happened in the present day. ![]() ![]() While these odd bedfellows do seem to be locked in a permanent juxtaposition, it's a relationship that's never actually been aggressively personified in a videogame up until now. Whenever a prominent supernatural manifestation occurs, it's usually left to the field of science to apply reasoned logic in a vain attempt to explain an event that most choose to view as unexplainable and other-worldly. ![]()
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