![]() ![]() ![]() With the aid of a team of 6 monsters, it’s your job to travel through the various realms, aiding the gods and restoring power and balance to the world. ![]() The gods themselves lend you their aid to overcome your enemies, but in return, they demand your help restoring influence to their realms, which are being corrupted and taken over by agents of Siralim. You’re the ruler of Nex, which is suddenly attacked by the kingdom of Siralim. The main story of Siralim 3 is fairly simple. Siralim 3 gives back exactly what you put into it if you want to spend hundreds and hundreds of hours improving your party, the game allows for those improvements, instead of telling you that you’ve played enough and should probably see some sunlight for a change.Ĭombine that with over 700 monsters to potentially tame and train, and Siralim 3 quickly establishes itself as the sort of game that won’t let you go if you give it half the chance. This person claims to have his monsters around level 61,000+, and no, I didn’t add too many zeroes on the end of that number! Even if these people are fudging details, what they claim is still someone a player can actually accomplish. You want to build your team of monsters to level 2000+? Cool, entirely possible. I was already set to look upon this game pretty favourably, especially when I read some of the game’s features, like a lack of level cap. Those things are like candy to me, I swear. The old-school pixel graphics will have an immediate appeal to fans of the retro gaming aesthetic, and I am definitely down for another monster catching game. And that’s definitely a good one-line summary of the game. Made by Thylacine Studios and released in May 2018, Siralim 3 is a standalone game that doesn’t require playing the previous 2 games first, and touts itself as a mechanically deep monster taming RPG. Both effect how much damage you take, but they effect it in different ways.Have you ever encountered a game and thought, “This is the exact game I need at this exact moment?” The game doesn’t have to be particularly involving or challenging or even objectively good (is there even such a thing as objectively good?), but it’s just what you need at that point in your life. (This one is a Perk rather than Trait) Onslaught - Your creatures deal 5% more damage and take 5% less damage for each battle you've won in the current realm.Īgain, the abilities are similar yet different. Necrotic Protection - Your creatures take 50% less damage while Provoking. Mungus Harbinger - Your creatures take 10% less damage for each turn they've taken in the current battle. Would this result in acting as 4 more creatures, or in acting as 2 more creatures, if you had creatures with both of these in your party. Odd One - Your creatures' traits, spells, and other effects that are affected by the number of creatures that belong to a certain race act as if they had 2 more of those creatures fighting on your side. Shackler's Mastery - Your creatures' race-specific traits act as if your party contains 2 more creatures that belong to that race. I'm not sure if that means they don't stack with the same ability on another creature, or if that refers to all abilities even like that ability. Some abilities have text that says they don't stack. Just a question about abilities, since I don't have the game yet but am looking forward to play it. ![]()
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